Play it (its free so no harm done) and you'll see what I mean. And if you're spotted by an enemy, the whole team can see you and they'll be able to see you for another 3 seconds or so, so you gotta wait unless you want to suicide. No skill at all and makes combat really boring sometimes, especially if you both fire, run away, and camp, and then you just see yourselves camping the chokepoint for 3 seconds, before you eventually do something else. This can be really annoying because you'll fire, kill a person, and then if you attempt to walk away someone will be camping a ladder or so waiting for you to come up, which they can see in advance. Well, if you happen to fire, for 3 seconds you'll be totally visible to everyone, meaning you can fire, walk away and you'll be visible in person to every enemy, rather than just be visible during you discharging you firearm and when somone sees you in their line of sight. All enemies are undetected until you happen to look at them, fair enough right? If you crouch behind them and they don't turn they won't see you. The problem is the buggy detection system. Running around and shooting is simple, with a bit of skill required, and fun. So you load in, and you got 3 game modes, one where there's a central flag you cap, one where there's 3 flags you cap, and a death match mode where it's a free for all. The passive ability can be body armour, kevlar helmet, extra ammo or speed. all purchased through these skill points I mentioned. This special ability can be using a grenade, an ammo box, a health resupply, a drill that creates destructible walls etc. On top of your loadout, you can also carry one special ability and one passive ability. An auto-repair feature or a bloody prompt would be nice. While using gears isn't too bad since you'll have tons and tons, it's annoying when the weapon degrades and you aren't told it has degraded till you check or worse, your weapon jams in the battle. It'll increase mag capacity, recoil, accuracy or how far you can look away in the map.Īnnoying, weapons degrade, which means you have to spend gears to repair them. Attachments have no disadvantage to them at all (maybe except laser), get as many as you can on your weapon. These attachments are not universal, so some weapons, like shotguns, get no sight pictures. of kills with and cost a skill point (represented via a Gold Skull), which you get every level. You can also upgrade weapons, either mechanically with gears, or through adding attachements, which you need to get a certain no. But you got others like the M4A1, good accuracy, >50 damage, and 750 RPM, making it one of the fastest killing weapons in the game. Some weapons though are horribly unbalanced, weapons with poor accuracy and high recoil, which are quite useless. So while firearms aren't balanced, they sorta are. So even with the better weapon it usually is a situation of who shoots first wins, and since it's 2D it's way easier. Weapons fire pretty fast, around 700 RPS on average, and weapons are either a 3 or 2 hit kill, with snipers being 1 shot. But it's still hella grindy, and I've yet to construct one, and judging from the player's I've seen, only a few veterans have.ĭespite that, you die so quickly in this game that the weapon you choose really doesn't make a difference, and this somewhat negates the more powerful weapons. Technically you can acquire them all without ever paying, and you'll get a crate a day plus another more valuable crate (Yes there are tiers woop woop) if you happen to come top on the leaderboard of the daily challenge. Weapons like the Kriss, an SMG that spews leads and destroys anyone in close quarters, are simply the best hands down. The weapons you construct from crate drops are the best. The third way is to construct new weapons from pieces of weapons you get from crate drops, and here's my problem.īRAINOUT isn't P2W, but paying helps. The challenges range from "Get 50 guns with this weapon you unlocked" to "Get 150 longshot kills (Kills basically off the screen). Levelling up is simple and not too grindy either, you'll level up at a good pace and unlock a good few weapons that way. You'll start of with two SMGs, and you unlock weapons through levelling up, completing challenges or constructing them from crates. So as stated, it's weapons mostly Cold-War Era and a few post Cold-War. I'll divide this review into different sections: So basically BRAINOUT is a 2D platformer game where you shoot people with various firerams, mostly Cold-War Era weaponary with a few modern firearms here and there. BRAINOUT gets the middle ground, but I'm not sure whether I would recommend it. Both were 2D games where you shoot people in the face. It reminds me of a mix of two casual games I found on NewsGround, the casual, goofy shooter up Strike Force Heroes and the more complex, more realistic Intruder Combat Training.
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