Added "Compatible Modes" option to the AI Editor (applies all the changes to Main game, Survival, and Sormaker).Ģ62. Roll has been modified to 20 invincibility frames of 24 possible ones (previously 3).Ģ61. Added cutscene for Stage 6 Scene 6 (if you skip the bike path).Ģ60. Enemies can activate Bamboo garden traps now, the activation delays a bit for enemies.Ģ59. Enemy items such as swords now disappear after 4 falls (first time + 3 tries), sor3 weapon mode depends on the remaining energy.Ģ57. Here is the bugtrack detailing the improvements and fixes from v5.1 to v5.2:Ģ56. It is recommended to start a fresh save with v5.2.ĭownload link for Streets of Rage Remake v5.2 full game: Important info for Streets of Rage Remake v5.2: DO NOT use an old save file from previous versions of the game. I will update this topic with the main new features, screenshots etc. Please take some time to read the bugtrack to see all of the bugfixes, game improvements, and new features of the v5.2 build. Overhauled menu layout with submenus and all new options AI has been hugely improved, providing a better challenge and better balance All new intro and updated graphics for endings, main menu, and shop New scenes added and graphics updated throughout the game 15 New tracks (both remixes and original) from BGM1401 Full 16:9 widescreen support for the main game and for Sormaker mods Main New Features of Streets of Rage Remake v5.2. Download the full update at the ink below. Streets of Rage Remake v5.2 contains approximately 300 additional bugfixes, tweaks, gameplay improvements, and new features over the original v5.1 release. Yeah, so I decided to go for the unused alternate routes, but instead of leading to that bonus stage only, why not really going into new places without breaking the style of the original Rushing Beat? So, yeah, extra content just for you, so it's your the price.Here is the list of new remixes and original tracks for v5.2 thanks to BGM1401: and you think I'd re-release this mod only to feature this new things? Oh no no no. if any of you have an idea how this breakable window setup can work, I'm open for suggestions. I guess I might do something similar but with the door instead (even though it wasn't in the original game). Yup, now this is possible! I want to try it also wit the stage 1's glass panes from the café, but the problem is that it is a window, so cannot put an enemy behind it without making weird that players and enemies alike can clip past through the lower part of the window pane. finally recreating a feature that the original game had: In today's episode, we'll talk about a couple of new additions to this classic mod, like. Well, hello der! Welcome to another episode of "Messing Around Old Mods with the New v5.1 Features", with your host Don Vecta! Remember, the data folder goes into the main folder of SORR, the ogg's folder go inside the Rushing Beat Remake folder, replacing the old files. The beauty of this sound pack is that can be used in any mod and it will sound pretty awesome, I highly recommend you to try it, download it, replace the music in the mod and use this data folder, you'll not regret at all (not to mention it's always a good thing to replay my mod, hehe ). It also contains perfectly remastered ogg's for the mod, so volume, balance and mood it's just at the top expectations. we went a bit further and redesigned the attack/impact effects based mainly on KOF '94 and Super Street Fighter 2 Turbo, and lemme tell you, it does sound badass! we always thought the impact effects were pretty piss poor in that game, so. This sound pack includes all the SE's from the original Rushing Beat games but. Got a little surprise for you.Īs part of giving a 100% immersion of a tribute mod, BigDarsh have worked in a FANTASTIC sound scheme for this mod.
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